Rubik’s Cube layout construction and validation algorithm

Показати скорочений опис матеріалу

dc.contributor.author Borkivskyi, Bohdan
dc.date.accessioned 2024-02-15T08:34:27Z
dc.date.available 2024-02-15T08:34:27Z
dc.date.issued 2020
dc.identifier.citation Borkivskyi, Bohdan. Rubik’s Cube layout construction and validation algorithm / Borkivskyi, Bohdan; Supervisor: Oles Dobosevych; Ukrainian Catholic University, Department of Computer Sciences. – Lviv: 2020. – 31 p. uk
dc.identifier.uri https://er.ucu.edu.ua/handle/1/4498
dc.language.iso en uk
dc.title Rubik’s Cube layout construction and validation algorithm uk
dc.type Preprint uk
dc.status Публікується вперше uk
dc.description.abstracten Many sports have some monitoring systems, that help judges to make wise deci- sion in controversial situation, such as VAR in football. VAR allows judge to check situation from different views, so nothing is missed. In this work we propose a prototype of such system for speedcubing, i.e. sport of solving different puzzles, such as Rubik’s cube on time. This system can help to prevent mistakes on scrambling stage, when cube is mixed from solved state follow- ing the specific algorithm. The developed system is able to locate cube on scene and based on observable parts can check layout with a list of allowed layouts. uk


Долучені файли

Даний матеріал зустрічається у наступних зібраннях

Показати скорочений опис матеріалу

Пошук


Перегляд

Мій обліковий запис